Sorry folks, I had some technical difficulties that kept the schedules from going up before today. Still working on the last of the roster changes. Please be patient. If, on your NIGHT OF PLAY, your roster changes aren't there, please send me a text with the changes not yet applied. Thank you.
Sorry folks, I had some technical difficulties that kept the schedules from going up before today. Still working on the last of the roster changes. Please be patient. If, on your NIGHT OF PLAY, your roster changes aren't there, please send me a text with the changes not yet applied. Thank you.

Playoff Rules

Team Playoff Event

Quick Facts

Game: 9-ball

Format: Vegas-style Teams (Round Robin) / Seeded Bracket based on Regular Season Finish / Single Elimination

Entry Fee: $50 per team + $TBD Greens Fee per team. Payment due at time the team is registered.

NOTE: Electronic registrations incur an additional $5 fee. No partial payments allowed.

Race: First to 14 (unless Sudden Death is invoked by League Staff at time expiration) – each match is time capped at 1 hour, 15 minutes.

Cash Add will vary by League Night.

 

Event Timeline

6:00pm – Practice / Team Registration Opens

6:45pm – Registration Closed / Rosters LOCKED

6:55pm – ALL PLAYER MEETING:

RULES / Bracket / Matchups / Table Assignments Announced

7:05pm – Match Determination (Captains flip for home team; post rosters)

7:15pm – Round 1 Begins

PAYOUT PERCENTAGES

Teams

1st Place

2nd Place

3rd Place

4th Place

3–5

100%

6–9

65%

35%

10–13

55%

30%

15%

14–16

50%

25%

15%

10%

 

PARTICIPATION RULES

  • At least 75% of all core teams from a league must participate for a league recognized playoff tournament to be held (e.g., 6 of 8 teams).
  • If minimum participation requirement is not met by registration close, the formal tournament is canceled. Players may independently organize something for themselves, cash-add is revoked.
  • Maximum number of teams: each core team may enter one or two teams.
  • Split teams may not share players between rosters.
  • Team rosters may not contain players from any other team or league except the core team.
  • Naming: If only one team participates, we will use the core team name. For two teams, we will use (core team name)-1 and (core team name)-2.
  • Each team must have an individual designated to be “the Captain.” That person must be present when the team is registered and accept responsibility for all Captain duties as required
  • Teams are seeded based on regular season finish (applies to split teams as well). We do try to avoid having split teams play each other in the early rounds which may result in a slight change to seeding.
  • Player Eligibility: Players must have played at least FIVE MATCHES with their team in the current season.1,2,3
    1. Players listed as (A)lternate or Roster (I)nactive or who are considered SUSPENDED or BANNED are not eligible
    2. Players who decide to change teams during the season and do not get at least 5 matches with their new team or not eligible.
    3. If, during the course of the regular season, a team disbands and players are distributed to other teams, matches played on the disbanded team will count towards the players eligibility on their new team. If this scenario exists, see League staff for confirmation.

TEAM STRUCTURE

  • One Team: 3 Core, up to 6 Substitutes
  • Two Teams: 3 Core, up to 3 Substitutes (per team)
  • Posting Cap Per Round: Will vary by League Night
  • Players may only sub in/out to the slot in which they were originally posted.

RULES OF PLAY

  1. Game: 9-Ball , One on the Spot
  2. Rack your own, template Racks are allowed.
  3. Cue ball fouls only.
  4. NO TIMEOUTS OR COACHING IN ANY FORM DURING THE MATCH.
  5. ONCE MATCH STARTS, NO PLAYER FROM EITHER TEAM IS ALLOWED TO PRACTICE. ANY PLAYER CAUGHT VIOLATING THIS RULE WILL BE DISQUALIFIED FROM FURTHER PLAY.
  6. Substitutions
    1. Team Captains may substitute any player in the line-up for any other eligible player on their roster prior to the start of each round only as long as the PER ROUND POSTING CAP is not exceeded.
    2. The opposing Team Captain must be notified of any changes in the line-up PRIOR TO THE START OF THE ROUND IN WHICH THE SUBSTITUTION IS MADE
    3. If that same player is re-inserted into the line-up after sitting out one round, they must be re-inserted into the same player slot they were originally assigned.
  7. Hit watch must be called IMMEDIATELY by the OPPOSING PLAYER ONLY. If a hit watch is called, the shooting player MUST STOP PLAY until league staff can conduct the hit watch. If not called before the shooting player makes their shot, the shooting player’s determination of the result must be accepted.
  8. 2026 WPA Rules (covers both ACS and BCAPL) will be the guide.
  9. No cell phone usage is allowed in the playing area. Video of any game or games must be agreed to by both teams.
  10. Players must always conduct themselves with good sportsmanship.

CONDUCT OF MATCHUPS

  • ALL MATCHUPS WILL BE PLAYED ON ASSIGNED TABLES – NO EXCEPTIONS
  • Captains flip a coin to determine who is the Home team
  • AFTER FLIP, HOME TEAM IDENTIFIES FIRST ROUND PLAYERS AND TABLES ASSIGNED, AWAY TEAM HAS 5 MINUTES TO IDENTIFY FIRST ROUND OPPONENTS.
  • Home Team Players remain on their table for each round. Visiting Team players rotate.
  • HOME TEAM CAPTAIN RESPONSIBLE FOR KEEPING SCORESHEET AND CALLING OUT EACH MATCH AND TABLE
  • Hit watches – will be done with phone camera video by League Staff. League Operator has final call on result if required. Time Clock is NOT PAUSED.
  • THE MATCH IS NOT COUNTED AS COMPLETE UNLESS BOTH CAPTAINS SIGN THE COMPLETED SCORESHEET. SIGNED SCORESHEETS ARE CONSIDERED FINAL. NO ALTERATIONS OR ERRORS WILL BE CONSIDERED AFTER IT IS SIGNED AND TURNED IN.

MATCH TIMING RULES / SUDDEN DEATH

  • Time Limit per Round: 1 hour, 15 minutes
  • Break time between rounds: 10 minutes (may be ext if there is a Sudden Death)
  • One master clock will be managed by the League Staff. ALL PLAY STOPS AT TIME EXPIRATIONDO NOT TOUCH/CONTINUE/RESET TABLES IF SUDDEN DEATH IS POSSIBLE IN YOUR MATCH. DOING SO WILL RESULT IN A FORFEIT OF THE GAME IN PROGRESS THAT IS DISTURBED BEFORE SUDDEN DEATH CALLED.
  • Sudden Death will be invoked if match score differential is less than 2 games:
  • Teams are given 5 minutes to finish any in-progress games in the current round.
  • If the game margin is tied or within one game, one game is played from the first match of the Round Five order – substitution rules apply.
  • If a tie results, ONE MORE GAME is played using Round 5, matchup 2 order; substitution rules apply

 

LEAGUE MANAGER/DIRECTOR HAS FINAL SAY ON ALL TOURNAMENT MATTERS AND RULINGS.