Attendance

Each team is expected to have enough players present at the match every week, however we do recognize that situations may occur.  Accordingly, options are provided.

  1. Pre – Play
  2. Double – Play

 

Pre-Play:

Most players know their schedules in advance (vacations, work trips, etc) and thus they can communicate in advance when they need to miss a week of league.  This communication leads to captains working with other captains to play a match ‘a head of time’ which will ensure that all matches for any given week are finished on time (ie. No need for makeups).

Play-aheads can be played on any week night, however the matches should be played at the location their league resides.  Captains can coordinate with each other, and the players, to play the match early and then turn in the scoresheet and money on the regularly scheduled match night.

Penalty:  None

Usage:  unlimited (unless is causes a disruption to regular league flow)

On a related note, if you see that you are scheduling a lot of play-aheads and make-ups this means that your team is short players and thus you need to recruit more players.  The unlimited is really only intended for teams with attendance problems – it should not be a strategy to use on a regular basis.

 

Double – Play:

If the team is short a player for a match then they can play the ‘double – play’ rule.

If a team is short 2 players for a match, then 2 players may play twice.

If a team wants to play any player twice, for any strategic reason, they may.

 

Details of Rule:

Any player on team roster may play twice in a night.
The team chooses their own player to play twice.

 

RACE GRID League:

Penalty:
3 points for double play (double play defined as someone playing twice)
assuming all 5 players falls within team posting cap

If the 5th player’s skill level results in the team going over the team posting cap then there is an additional penalty of 3 points for ‘over the cap’ and 1 point for every posting point over cap.

Example:

A 1 skill level was in lineup and called off last minute.  (The 5 players total, with the 1 skill level included, equals team cap.)
The team has a 3 skill player that can play twice.  That would put them over the team cap by 2 points.

Thus:

Double Play Penalty:  3 points
Exceeding Cap Penalty:  3 points

Points Over Cap Penalty:  2

TOTAL PENALTY POINTS:  8

 

Note:  this is team penalty and thus has no impact on the player race or final score.

 

 

PERFORMANCE League:

Double Play Penalty:

Player between 3.0 and 3.99 – penalty is 1 game

Player between 4.0 and 4.99 – penalty is 2 games

Player between 5.0 and 5.00 – penalty is 3 games

Player between 6.0 and 6.99 – penalty is 4 games

Note1:  range above is referencing the ‘all-time’ performance # for a player.

Note2:  this is team penalty and thus has no impact on the player race or final score.

 

Usage:  unlimited (unless is causes a disruption to regular league flow)

On a related note, if you see that you are scheduling a lot of play-aheads and make-ups this means that your team is short players and thus you need to recruit more players.  The unlimited is really only intended for teams with attendance problems – it should not be a strategy to use on a regular basis.

 

 

Make-ups:

Makeups are to be used only in an emergency situation.  An emergency would be league wide and not team specific.  The makeup option should only be used in extreme situations and require Director approval.  (An example of a league wide makeup situation was the tropical storm in 2017 where the entire league night was canceled and makeups were played over next few weeks.)

Emergency makeups should be completed within 3 weeks of the original scheduled match day in most scenarios, however the director will communicate the duration based on the situation.  If the match is not played both teams receive a forfeit.  All match fees are still owed.


Forfeits:

A forfeit should be avoided at all costs.   Forfeits should be a last case scenario, one that no one really wants as we really joined pool league to play matches not receive forfeits.

However, if a play-ahead wasn’t planned, a team doesn’t use double play option, or an emergency makeup wasn’t completed, then a forfeit may awarded.  Director approval only.  If applicable, the forfeit is awarded to the team that had a player present at the match night but the opponent didn’t show or a player present refused to play twice.  All player fees have to be paid; else no forfeit points are awarded.  A team not paying a forfeit will receive a $15 team administration charge.

Reference:  Expectations of a Captain

Reference:    Dues and Fees