League Format

RACE GRID League Format:

Note:  When we go to nationals we may play a different format, but same game rules.

‘Games rules defined’ as ‘on the table’ and ‘format’ defined as the following:

Team Management:

Captains flip coin for posting option:

Winner of the flip decides whether to post or defer post.

At the start time of each match; captains post players for next match (alternating 1st post by captains each round)

Skill level posting max per team = 28                         5 Players play regular season match.

Whichever captain posts match 1, this same team keeps the score for that match and enters match data into the website.  Then next captain posts the second match, keeps score, and enters match data into website.  Same alternating sequence for rounds 3-5.

Player Match – Regular Season:

Winner of lag picks game to start (either 8 ball or 9 ball) and has first break.

The game that was picked by the winner of the lag will be the game to be played till the winner  is determined.

Alternating breaks.

Rule:  Rack your own balls.  However, if agreed by both players you can rack for each other.  Allowing your opponent to rack for your break means you GIVE UP the RIGHT TO COMPLAIN about a poor rack.  Either rack your own, or, give up right to complain.  You may always choose to change your mind and rack your own at any time during a match.

In 9 ball only, a ‘ PUSH ‘ shot may be used. This is to be the opening shot after the break only. The opposing player may give the shot back to the player that ‘pushed’ the ball.

If a player fouls on the break they lose the break; opponent re-racks and breaks. The rotation stays the same.

Time-outs:  View Time out section

Teams may tie in regular season.

If teams tie in the standings at season’s end then the first  tiebreaker is cumulative score of head to head matches during the season; tiebreaker 2 is Team Total of Bonus Points (Season Total)

 

 

PERFORMANCE LEAGUE – Format:

Note:  When we go to nationals we may play a different format, but same game rules.

 

Team Management:

Captains flip coin for posting option.

Winner of flip decides whether to post or defer post.

Once a player is posted the other captain matches up one player

5 players play per night during regular season match.

Whichever captain posts match 1, this same team keeps the score for that match and enters match data into the website.  Then next captain posts the second match, keeps score, and enters match data into website.  Same alternating sequence for rounds 3-5.

 

Player Match – Regular Season:

Each Players race is to 7 (no handicaps)

Winner of lag chooses to start either (8 or 9 ball) and has 1st break.

Alternating breaks.

Rule:  Rack your own balls.  However, if agreed by both players you can rack for each other.  Allowing your opponent to rack for your break means you GIVE UP the RIGHT TO COMPLAIN about a poor rack.  Either rack your own, or, give up right to complain.  You may always choose to change your mind and rack your own at any time during a match.

Match has a combination of 8 ball and 9 ball—- 7 games straight of 9 ball and 6 games straight of 8 ball.   Once a ‘set’ is chosen, you finish the set and roll to the other set to finish the match.

3 Foul rule in 9 ball is applicable as deemed by the national rules

In 9 ball only, a ‘ PUSH ‘ shot may be used. This is to be the opening shot after the break only. The opposing player may give the shot back to the player that ‘pushed’ the ball.

If a player fouls on the break they lose the break; opponent re- racks and breaks. The rotation stays the same.

Team score is the total of all 5 players matches played (+ team performance points)

Teams may tie in regular season.

If teams tie in the standings at season’s end then the first  tiebreaker is cumulative score of head to head matches during the season; tiebreaker 2 is Team Total of Closeouts (Season Total).